iFlyYT
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What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
iFlyYT
What is your suggestion's title?
Faction Worlds
Suggestion Details:
Okay, there is MANY worlds in Factions and I find this to be a bit of an issue, as not only is it harder to find bases but it is also less competitive. With limited corner amounts, they become more of a priority and can be sold for heavy amounts of in-game cash and it's also a gamble, should you pick a location where it's easily found, loved by most but twice as easy to defend and twice as easy (and cheap!) to repair? Whereas having many corners, it makes it less easy for people to find as you'll have to look for all corners in all worlds and that itself makes it harder and brings the worth of a corner way down, it also brings more of a value of logging on at the first second of the reset, as the long fight to retrieve a corner.
So I propose, we delete the custom worlds and have 3 worlds. That being the overworld, the end and the nether. The nether? But you can't put water in there? Well, simply add a plugin to allow so! With the implementation of the nether, it would bring a lot of value to the world as it is easier to trench, due to the blast resistance of netherrack.
So I propose, we delete the custom worlds and have 3 worlds. That being the overworld, the end and the nether. The nether? But you can't put water in there? Well, simply add a plugin to allow so! With the implementation of the nether, it would bring a lot of value to the world as it is easier to trench, due to the blast resistance of netherrack.
How could this idea help improve JartexNetwork?
Well as said above, I feel like this would bring more value to corners and allow players to seek out a in-game financial gain from selling corners, instead of selling 1 of 20, you'd be selling 1 of 12. Players would rush at the chance of trying to gain from selling a corner.