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Denied Endorcell Wars

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TrAnRity

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What is the suggestion about?
Endorcell Wars

Description:
Endorcell Wars


General Information About Endorcell Wars:


Endorcell Wars is a game mode that includes all the skills and game types. It is a combination of all types of game modes like bedwars, skywars, bridge, UHC, etc.


Working of the game:


KITS

When you join the game, you have the ability to choose kits, just like skywars and bridge. Some kit ideas are like the TRAPPER KIT. This kit can have Redstone-related items. Another idea is the swordsman kit which will have decent armor like chainmail or leather and will have an iron sword. Legendary kits will have perks like permanent speed, jump boost, etc depending on their price. These kits will vary and be unique.


CURRENCY

Bedwars and Skywars have currencies know as brains and coins. For ENDORCELL WARS the currency will be "Shells". These will be further used to buy kits and perks. I will explain how to get these shells further on in the suggestion.


GAME


After you choose your kit the game will start. The total game will have 20 players. If there are not enough players the players will be distributed towards each team equally. NO team-selectors will be allowed. This can lead to targetting. This also might lead to team grief. Example- Youtuber streaming, a player joins his team and starts griefing.


When the game starts 1 team will be teleported to a certain coordinate and the other will be teleported to another coordinate.


The players will have 15 minutes, they have to gather resources from the world like wood, better tools, and weapons. The kits will help to make this process faster. After 15 minutes 2 castles will be spawned. A red castle for the red team, and a blue castle for the blue team. Another 5 minutes will be given to the players. These players can explore the castle and some might build traps. Do NOTE that the players can only build and break blocks AROUND the castle and not inside the castle. They can build traps around the castle.


After the 5 minutes ends. There will be a world border straight forward to not allow players to just leave. The players can then walk forward around 30 to 50 blocks and start killing the opponent. After 1 team reaches 5 kills. 2 Cannons will be built around their castle. These cannons will shoot fireballs to damage the other team. The cannons will only shoot if the opponent is around 15 blocks in radius towards the cannon. When a team reaches 20 kills, they will get speed 2 and the castle gates will open. Then the team will go towards the opponent's castle and damage the throne and chests. Do note only the team who got 20 kills their opponent's castle gates will open. They can damage the chests. After they damage 5 chests everyone in the team gets an iron sword with sharpness 2. After a team reaches 45 kills they have the ability to damage the throne. After the throne is fully damaged. The game ends and the team whose throne died will lose and the team which damaged it wins. This is how the game works.


SHELLS

When a player gets a kill the player gets 2 shells. When player kills a chest player gets 20 shells. Winning game gives 30 shells. Damaging throne 50 dmg = 10 shells, 100 dmg - 20 shells, 500 dmg - 40 shells

How can this idea help to improve JartexNetwork?
This game includes all the game types and skills. Everyone who likes 2 game modes can play it all in one. This will be a very fun game mode

Extra Information:
Gamemode will not be p2w and Endorcell Wars will have equality and justice.
 
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die4guy

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Neutral ⠀It would be hard to implement. Also the kill counts are very high (45, 65 etc) make it low.
The players will have 15 minutes, they have to gather resources from the world like wood, better tools, and weapons. The kits will help to make this process faster. After 15 minutes 2 castles will be spawned. A red castle for the red team, and a blue castle for the blue team. Another 5 minutes will be given to the players. These players can explore the castle and some might build traps. Do NOTE that the players can only build and break blocks AROUND the castle and not inside the castle. They can build traps around the castle.
I didn't understand this part tbh.
 
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TrAnRity

TrAnRity

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Neutral ⠀It would be hard to implement. Also the kill counts are very high (45, 65 etc) make it low.

I didn't understand this part tbh.
if the kill count is very high then i can lower it lol and the part u didnt understand is bassically when the game starts 1 team will be teleported altogether to a certain place and the other team to another place. the players will then get 15 minutes to play practical uhc and get better gear like better swords and stuff like that. after 15 minutes they will be teleported the their own castle. like blue team castle or red team castle. the players will then be given around 5 minutes to look around the castle. some players can also build traps around the castle to trap the opponent team


and its a gamemode idea so ofc it will be a lil hard
 
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TrAnRity

TrAnRity

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TrAnRity
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TrAnRity

TrAnRity

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TrAnRity
if u think I missed something tell me :)
 

Tahsan1

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It's very creative but it will be really hard to turn it into reality.

Anyhow, here's a +1 from me.

The devs might not take this much hassle and add it but still best of luck 👀
 
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