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What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
Extra Information:
T0m45_
What is the suggestion about?
Double Damage OP enchantment
Description:
No, this is not buffing double damage enchantment, It's balancing the odds of it out more.
Instead of it having a chance to activate in PVP, lets make it activate depending on hits, lets say it will activate once every 10-20 hits, so that means once you attacked them 19x, then 20th time will be double damage, it's up to you on how early you want it to activate but I would say it sounds fair every 20 hits.
The reason why I am suggesting this is because to prevent players from winning PVP by luck, the player can get lucky in PVP with double damage and 3 hit someone with full god set.
Instead of it having a chance to activate in PVP, lets make it activate depending on hits, lets say it will activate once every 10-20 hits, so that means once you attacked them 19x, then 20th time will be double damage, it's up to you on how early you want it to activate but I would say it sounds fair every 20 hits.
The reason why I am suggesting this is because to prevent players from winning PVP by luck, the player can get lucky in PVP with double damage and 3 hit someone with full god set.
How can this idea help to improve JartexNetwork?
This would help players have more fair competition and not luck based stuff.
Extra Information:
N/A