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Immortal Factions Changes (Masks, Quest, Enchants)

TBFkezzz

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December 31, 2017
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TBFkezz
Minecraft Username:
TBFkezz​

What is your suggestion's title?
Changes (Masks, Quest, Enchants)​

Suggestion Details:
First off Seeing as you guys nerfed xp gaining theres no reason for mythical quests to be 450m xp, nerf the the cost of it and add back xp as a reward, removing things like boss master set, treasure pet, and (the extra stronghold gui item).​
Masks:​
To make werewolf mask good make a Bleed enchant thats procs the bleed effect.​
Turtle mask: Make it 2 hearts in water and permanent regeneration 3​
Dracula mask: Chance to steal 2 hearts from bleeding enemies (correlates with bleed enchant) and Immune to life steal. (add into loottables).​
Ice dragon mask: Make the immune to slowness actually work, and make it immune to all types of slowness.​
Bandage mask: current abilities, Bleed enchant effect lasts longer (if you add it)​
Fish mask: current ability and 10% less damage and 5% reduced grappler cooldown.​
Taurus mask: change the % to 10% (actually make it work) and add 5% more damage to players.​
Enchants:​
Add Hex (weapon enchant)​
Add back Ice aspect (weapon enchant)​
Add souvenir (Or make resurrection scroll work)​
Add Internal (If possible)​
Add Anti Voodoo (If possible)​
Add glacial (Bow enchant)​
Add virus (bow enchant)​
Add back webshooter (if possible make it chance to proc instead of 100%)​

How could this idea help improve JartexNetwork?
They all have their different benefits, nerfing quests cost will make players grind more and will also reward them instead of high pay and low reward, in terms of the masks/enchants it gives more diversity to pvp, currently pvp is stale, everyone has the same items mostly and its just been the same for a while, this will give a small revolution to the pvp making it so you can have different combos and different mechanics you can choose from instead of the same boring things, in my opinion it would greatly elevate fights if done properly and balanced properly.​
 
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