TheElemental_A5
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- Joined
- July 15, 2018
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I'm certain that they'll nerf TNT/Fireball damage, as well as fix the issue about their knockback towards players and entities alike.
Sorry! Didn't read clearly that these are "top suggestions". Nonetheless, I also want to state/ask some other things.
• If TNT/Fireball knockback is buffed, will we be able to "team-kill", or are they neutral to teammates?
• We'll get more items added to the shop, as you stated. Does that count blocks? Would be cool if we had more emerald-exclusive blocks. For example, a sponge to dry up an opponent's water defense.
• How about swords(also shears) being able to break? I assume that they're also intended, but it sucks when your sword breaks when you're in the middle of combo'ing someone into the void :shrug:
• Will we be able to customize our Shop GUI, like the way you do in Practice? If so, will it be separate with the default categories?
• Lastly, can you estimate/average how high/low will the block limit be?
I can finally see something big being done with Bedwars. I know I'm not one to talk, but I really appreciate the work you guys have been doing!
~Code
Edit(1/10/19):
Three other queries/suggestions that might be crucial:
• Will you be able to make a player's ender-chest items drop into their generator or to the person who killed them?
• Can you make so that when we drop items into a place where we can no longer get them, it will return back to us?
> A theoretical bug that will make so that if you put items into a dropper/dispenser, you can duplicate it using a redstone torch(by using a water bucket to destroy redstone torches somewhere in 'Rooftop'/'City')
(I know I've already asked but to elaborate further, will we take damage/knockback from teammate's TNTs or Fireballs?)
• Could you nerf Iron Golems? Their HP(150 health points) would be advantageous, but may be countered with Fireballs, knockback(sticks), water, bows, and their AI. But if they place it down on you, it will destroy you, disregarding how much you tried.
~Code
Thanks for your reply, a bit detailed explanation for the updates for which I posted this thread is as follows:
• TNT nerf - here nerf is just for its damage to entities, so the TNT will do less damage to the players and hence can be used for a TNT jump, but to be clear, I am not saying that the knockback should be changed, and so as it is, it can make you fly high in sky and can kill you of fall damage.
• Adding new items to shop - Yes, this counts adding blocks, weapons, companions (such as wolves) and special items(such as a Temporary EnderPearl).
• Sword and Shear breaking - I'll say no for now, but might be considerable in future, just mark it xD.
• Customizable Shop - It is really a good idea, but it is very hard to implement. I am not sure we will have that or not, so far, our current shop style is good.
• Maximum Build Height - Well, it depends from map to map, but you can say roughy 60 blocks above the top spot on your spawn island.
For other suggestions/queries - All those suggestions are really good, but at the same time hard to implement from just what we have and the amount of developers here. But those might join in future updates, so keep an eye out on my posts or Discord news by GunFire or VooDoo!