- Joined
- October 26, 2020
- Messages
- 311
- Points
- 77
- Age
- 20
- IGN
- usb101
Minecraft Username:
What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
usb101
What is your suggestion's title?
Bedwars Starting Countdown
Suggestion Details:
When enough players in the bedwars game join up, a countdown timer of 60 seconds will start, and when the lobby is almost full the Timer gets cut from 60 seconds to 15 seconds (if it wasn't under 15 seconds already) or atleast that's what it was like before the latest bedwars update, with the lobbies being way smaller now (especially solo) Games fill up TWICE as quickly but the timer will always remain 60 seconds and drop down from there making it insufferable, especially for players that play 15+ games of bedwars a day.
I suggest the following order:
1. The Timer gets cut to 15 Seconds when the requirement of "4 out of 4 players in the lobby" is met. (Solo)
2. The Timer gets cut to 15 Seconds when the requirement "7 out of 8 players in the lobby" is met. (Doubles)
3. The Timer doesn't reset back to 60 seconds in case 1 Player has left the lobby. (Solo)
4. The Timer doesn't reset back to 60 seconds in case 2 Players have left the lobby. (Doubles)
meaning that the game will still start if the lobby is 3/4 or 6/8 players (Like it already does)
but also if it was once 4/4 and one player left making it 3/4 it would continue counting down from 15 seconds. Same concept with Doubles Respectively.
I suggest the following order:
1. The Timer gets cut to 15 Seconds when the requirement of "4 out of 4 players in the lobby" is met. (Solo)
2. The Timer gets cut to 15 Seconds when the requirement "7 out of 8 players in the lobby" is met. (Doubles)
3. The Timer doesn't reset back to 60 seconds in case 1 Player has left the lobby. (Solo)
4. The Timer doesn't reset back to 60 seconds in case 2 Players have left the lobby. (Doubles)
meaning that the game will still start if the lobby is 3/4 or 6/8 players (Like it already does)
but also if it was once 4/4 and one player left making it 3/4 it would continue counting down from 15 seconds. Same concept with Doubles Respectively.
How could this idea help improve JartexNetwork?
1. Makes queuing games faster
2. More active players on the designated Gamemode
3. Saves players a lot of boredom and wait time
2. More active players on the designated Gamemode
3. Saves players a lot of boredom and wait time
