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Minecraft Username:
kaivalya
What is your suggestion's title?
Align map centers to (0, Y, 0)
Suggestion Details:
In Bedwars, the world border usually converges to (0, Y, 0) during the endgame. However, on certain maps, this is not the case. Since for some maps the center is not visually marked, it becomes difficult for players to determine where to build a sky base if the game goes to the final phase.
To make matters worse, some maps have their center just 10–20 blocks off from (0, Y, 0), which is especially misleading. Players naturally assume that (0, Y, 0) is the center, build their base there, and end up outside the border when it shrinks — which can be extremely frustrating.
All Bedwars maps should have their physical center aligned with (0, Y, 0).
I’ve attached screenshots highlighting maps that require recentering — most notably Sonic, Crash, Broken, and Kongo Island. I’ve also included an example of a correctly centered map, which all others should follow.
To make matters worse, some maps have their center just 10–20 blocks off from (0, Y, 0), which is especially misleading. Players naturally assume that (0, Y, 0) is the center, build their base there, and end up outside the border when it shrinks — which can be extremely frustrating.
All Bedwars maps should have their physical center aligned with (0, Y, 0).
I’ve attached screenshots highlighting maps that require recentering — most notably Sonic, Crash, Broken, and Kongo Island. I’ve also included an example of a correctly centered map, which all others should follow.
How could this idea help improve JartexNetwork?
This change would standardize map design and remove ambiguity during endgame. Players would no longer have to guess or misjudge the center, leading to a smoother and fairer experience — especially in close or drawn-out matches.
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