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Denied A suggestion for an update (which is needed)

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speakableGame

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Minecraft Username:
memesisgreat

What is the suggestion about?
A suggestion for an update (which is needed)

Description:
1. Nerf the pots

Potions. They are pretty overpowered. A diamond sword with strength 2 can 1-shot leathers(which is the default armor of the game) and 2 or 3 shot iron armored players. The new players don't know how to make str2 potions so they get easily farmed by those who know, which makes a lot of new players quit from the gamemode. you need 33 gold to make a str2 potion(including the brewing stand) if they die with str2, they could make another one (now 15-20 gold since they got the brewing stand) This TB is not like the old TB, but it is potion warfare, people have managed to get pots in under 5 minutes, which is insane, and gives a lot of time for development for the team. Our solution to fix this is nerf the prices so it isn't 33 gold for str2, but a stack of gold for strength 2. This will make the game feel balanced and fun for new players

TL;DR: Potions are like cheat codes for the game and we need to nerf them asap
Or:

2. Upgrade the coin system

The coin system is notoriously bad. Kits cost about 25000 coins and were getting 20-30 for a win. This mean if you have a 7min game with gold pickaxes (with no problems). It will take about 25000/20*7=about 9000 minutes which is 150 hours of pure gameplay for a single kit (conservatively) given that this is reality and not theory, it will take 300 hours. And this is pure gameplay with no stop so a 1000 hours of playing for a single kit! And also, some kits are more expensive than others, which make the 1000 hours go up even more. For example, take a look at ria. She has the most wins of all time + diamond rank so you would expect that she has all the kits etc etc, but she has only 7 kits. You know the coin system is bad when the most won player of all time and has a diamond rank has only 7 kits. So our suggestion is:

a. make kits cheaper

b. get more coins for win/lose (like 1 nexus break= 1 or 2 coins but not 1 kill=1 coins since that will encourage kill farming)

c. get kits from Brain Washer

How can this idea help to improve JartexNetwork?
TB is a unique gamemode that is not on the most popular servers such as Hypixel, which will draw more attention to the server and boost its popularity a lot

Extra Information:
Need better anticheat to detect x-ray and speedmining and reduce false kicks,bans,etc, and also dismantle the speedmining group that is targeting the server, it is really annoying to lose when you have a winnable or at least a draw-ish position and then a hacker comes in to ruin everything
 
Last edited:

brasher21

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brasher21
Here's what I have to say.
1. Nerf the pots
Potions. They are pretty overpowered. A diamond sword with strength 2 can 1-shot leathers(which is the default armor of the game) and 2 or 3 shot iron armored players. The new players don't know how to make str2 potions so they get easily farmed by those who know, which makes a lot of new players quit from the gamemode. you need 33 gold to make a str2 potion(including the brewing stand) if they die with str2, they could make another one (now 15-20 gold since they got the brewing stand) This TB is not like the old TB, but it is potion warfare, people have managed to get pots in under 5 minutes, which is insane, and gives a lot of time for development for the team. Our solution to fix this is nerf the prices so it isn't 33 gold for str2, but a stack of gold for strength 2. This will make the game feel balanced and fun for new players
-1.
With you saying to upgrade coin system/make kits cheaper, this suggestion is useless and I personally feel that strength 2 is part of the game. Its only the players don't have the kits to counter them, due to bad coin system.

2. The coin system
The coin system is notoriously bad. Kits cost about 25000 coins and were getting 20-30 for a win. This mean if you have a 7min game with gold pickaxes (with no problems). It will take about 25000/20*7=about 9000 minutes which is 150 hours of pure gameplay for a single kit (conservatively) given that this is reality and not theory, it will take 300 hours. And this is pure gameplay with no stop so a 1000 hours of playing for a single kit! And also, some kits are more expensive than others, which make the 1000 hours go up even more. For example, take a look at ria. She has the most wins of all time + diamond rank so you would expect that she has all the kits etc etc, but she has only 7 kits. You know the coin system is bad when the most won player of all time and has a diamond rank has only 7 kits.
+1.
The coin system really needs a fix, and we can hope so this summer.

a. make kits cheaper
-1.
Beats the purpose of you saying to upgrade the coin system.

b. get more coins for win/lose (like 1 nexus break= 1 or 2 coins but not 1 kill=1 coins since that will encourage kill farming)
Neutral.
Maybe a lower amount of coins, below 1.

c. get kits from Brain Washer
-1.
Beats the purpose of you saying to upgrade the coin system, plus adding RNG to the game which is not fun at all, since someone can get a kit by just winning 10 games to open one bronze box.


Overall I can give you a Neutral, due to the coin system suggestion, but I have disagreed the rest.

Thank you for your time reading this.
 

Lumin0us

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Most of the things were already suggested and denied
 

MoudTage_

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Suggestion - DENIED
Hello, speakableGame​
Thank you for your interest in JartexNetwork by creating a suggestion for the network. After reviewing your suggestion, I have decided to deny it for the following reason(s);​
  • Mostly suggested and denied.
Have fun playing on JartexNetwork!​

Kind Regards,​
~ MoudTage_
 
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