TrulyNeutronic
Member
- Joined
- December 27, 2020
- Messages
- 32
- Points
- 12
- Age
- 16
Minecraft Username:
What is the suggestion about?
Description:
How can this idea help to improve JartexNetwork?
TrulyNeutronic
What is the suggestion about?
A assist counting as a kill if you have done 90%+ of the damage
Description:
Hello Jartexnetwork team!
Have you ever gotten an opponent to 1 heart, prepared yourself to feel the glory of yet another kill, and you teammate strolls along and slaps him with his pickaxe?
Kills steals are among one of the most hated things in any FPS/PVP games. That is why I suggest implementing assist count as kills
I've seen this feature in many other FPS games, where if you have done 90%+ of the damage to a player in, however someone else finished them off, it would still count as a kill. This would reduce the frequency of kill steals. I'd love to see this feature being implemented, As I get kill steal rather often.
Alternatively, Maybe the coins you get from assists should be based off the percentage of damage you did to the player.
Heres a quick chart
0.0%-25.0%= 1 coin
25.0%-50.0%= 2 coins
50.0%-75.0%= 3 coins
75.0%-99.9%=4 coins
Even better, maybe implement both ideas! Have both the assist coins based on kills, and the assist count as kills.
How can this idea help to improve JartexNetwork?
So that kill steals would happen less often
Last edited: