Menu

Learn how to start playing on JartexNetwork in just 60 seconds!
Play Now
Learn how to join our server
and start playing in 60 seconds
Play Now
CLICK TO JOIN JOIN OUR DISCORD
0
0

Denied SkyWars A assist counting as a kill if you have done 90%+ of the damage

Status
Not open for further replies.
Joined
December 27, 2020
Messages
32
Points
12
Age
16
Minecraft Username:
TrulyNeutronic

What is the suggestion about?
A assist counting as a kill if you have done 90%+ of the damage

Description:
Hello Jartexnetwork team!


Have you ever gotten an opponent to 1 heart, prepared yourself to feel the glory of yet another kill, and you teammate strolls along and slaps him with his pickaxe?​
Kills steals are among one of the most hated things in any FPS/PVP games. That is why I suggest implementing assist count as kills​
I've seen this feature in many other FPS games, where if you have done 90%+ of the damage to a player in, however someone else finished them off, it would still count as a kill. This would reduce the frequency of kill steals. I'd love to see this feature being implemented, As I get kill steal rather often.
Alternatively, Maybe the coins you get from assists should be based off the percentage of damage you did to the player.​
Heres a quick chart​
0.0%-25.0%= 1 coin​
25.0%-50.0%= 2 coins​
50.0%-75.0%= 3 coins​
75.0%-99.9%=4 coins​
Even better, maybe implement both ideas! Have both the assist coins based on kills, and the assist count as kills.​

How can this idea help to improve JartexNetwork?
So that kill steals would happen less often
 
Last edited:

Yuu

Known Member
Known Member
Donator
Joined
July 31, 2020
Messages
2,324
Points
224
Age
19
IGN
UltraFartKnocker
Kill steals are a part of the game, and i dont wanna change that. He steals your kills u steal his.

-1
 

vortex91

Addicted Member
Joined
May 12, 2020
Messages
2,020
Points
147
IGN
UntilNightfall
Minecraft Username:
TrulyNeutronic

What is the suggestion about?
A assist counting as a kill if you have done 90%+ of the damage

Description:
Hello Jartexnetwork team!


Have you ever gotten an opponent to 1 heart, prepared yourself to feel the glory of yet another kill, and you teammate strolls along and slaps him with his pickaxe?​
Kills steals are among one of the most hated things in any FPS/PVP games. That is why I suggest implementing assist count as kills​
I've seen this feature in many other FPS games, where if you have done 90%+ of the damage to a player in, however someone else finished them off, it would still count as a kill. This would reduce the frequency of kill steals. I'd love to see this feature being implemented, As I get kill steal rather often.
Alternatively, Maybe the coins you get from assists should be based off the percentage of damage you did to the player.​
Heres a quick chart​
0.0%-25.0%= 1 coin​
25.0%-50.0%= 2 coins​
50.0%-75.0%= 3 coins​
75.0%-99.9%=4 coins​
Even better, maybe implement both ideas! Have both the assist coins based on kills, and the assist count as kills.​

How can this idea help to improve JartexNetwork?
So that kill steals would happen less often
no, because the person who killed them gets the kill, not the one who does the most damage wtf -1
 

chocz700

Known Member
Known Member
Donator
Joined
April 21, 2020
Messages
13,435
Points
227
Suggestion - DENIED
Hello, TrulyNeutronic​
Thank you for your interest in JartexNetwork by creating a suggestion for the network. After reviewing your suggestion, I have decided to deny it.​
Have fun playing on JartexNetwork!​

Good morning,
chocz700
 
Status
Not open for further replies.

Top