Trust me, if you're good at the game, you'll get accused and ssed. It's also about the reports, and you also do get logs from anticheat from lag back, or wifi problems (lagout etc) or sometimes from the server lagging. There are risks. And what you're saying above rn is "let them use a...
nothing called "damage indicator that sucks" as long as there are numbers thats all u need. You letting others use dmg indicator mod motivates them to continue using it on other gamemodes too and they will be lazy to restart their MC. Turning it off in settings isnt allowed cuz if they get ssed...
Also, some new comers don't even see the rules or don't understand the rule of it being globally disallowed since mini games has it built itself. So that message would really state it perfectly and would remind them that it's stated in the rules.
Is it even possible to completely block people from using damage indicator? I think that would really be hard considering that the mods created specifically for damage indicator are custom coded and injected in their Minecraft game itself. It would be really hard to prevent something that isn't...
I changed my mind again. That's what i said, my vote remains -1, I just dislike the idea of letting people even join with the modification from the first place. I just think that it would increase the overall population in jartexnetwork using damage indicator modification in other gamemodes too...
After reading the responses coming from the creator of this suggestion. I get your point that new comers would join the server using damage indicator since they think that "oh jartex has damage indicator on minigames, so i dont need to turn off mine because i feel more comfortable with mine and...
To be honest, I will have to disagree -1 due to the following reasons:
- Since damage indicator exists in Mini games, then there is no reason for people to be using it since that could possibly mean that they're using it in other game modes too.
- There is a reason why Jartex added the Damage...
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