As much as I agree with you that the /f perms need to offer more control, this wouldn't ever be implemented, as it would be too hard to code in. Also if someone really wanted to inside they could simply leave the faction and then place the ceggs as a player no longer in the faction.
Something else that came to mind is a bounty system. You would type something along the lines of /bounty add <player's name> <amount>. It would take the money from you, add it to the target player's current bounty and hold it until the player has been slain. Whoever has killed the player...
I apologize in advance for the length of my post.
This season of Factions brought many refreshing concepts, but I believe more can be done to improve my favourite gamemode. Here are some of my suggestions for the next season of factions (F.Y.I my beloved Raiding101 probably said all of these...
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