I agree that spawners shouldnt be ceggable before tnt is used, fair enough. But if you're trying to raid a trap and someone used base claims for it, its just annoying that you have to use tnt before being able to cegg.
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As this season has ended, it's time to look to the future of Immortal Factions for ways to improve the gamemode that keeps us on Jartex. The following suggestions will be broken down into...
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