damn you're pessimistic, this last sw update was pretty big and I'm sure there's going to be more with the same amount of effort put into it if not more. I'm perfectly fine with the recent minigames updates lol
Quick update: Behind the scenes, we've been constantly at work doing some improvements, and overall overhauls of certain aspects of the suggestion. It is improving day by day, even while we might not update this thread as much.
if they do turn out to be op when we test them, they'll receive proper balancing of course. when we designed them we didn't think they were too good, so if you could let me know what's op then i'd be happy to make changes
yeah, i get where you're coming from however we'd like adding new elements of strategy to bedwars as currently the gameplay has gotten stale (in my opinion). an update that adds gameplay mechanics would improve overal enjoyment of bedwars in my opinion
well, thanks for your vote, could you please explain to me what in particular doesn't fit with the "style of bedwars"?
it seems balanced, could you elaborate on what seems to be too op? for the "not enough clan exp" part: the goal is to reward players for playing, any clan can get a lot of exp...
we figured at the current state they're not too good, as basically everyone would have access to one. it's less about the abilities than it is about how you use those abilities, we thought it would add a new element of strategy
i would disagree, sure the stats start off low but the more you play the more your pet levels and the stats increase. i'm certain they're balanced and we'll adjust them if we find out something isn't right.
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