conix10000
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Minecraft Username:
What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
conix9734
What is your suggestion's title?
New meta Kit Pvp
Suggestion Details:
Hello, in this call I'm going to suggest some ideas for the next version.
PVP
-I'd like the rod to be active, but for those who don't want to use the rod, there should be an anti-rod option that can be purchased with gold, for example, 500 gold.
-create a cooldown per chug ( example 30sec )
-remove the safe
PVE
New sword pve :
-flux sword (50% earns 25flux per kill)
-exp sword (per kill you earn 1 to 20 XP)
-Killstreak sword ( When you kill a player, there's a 25% chance that the kill will count double.)
-Add more stronghold per week( 1saturday 1Sunday 1Wednesday and 1 friday)
LEVEL
-decrease the experience gained from keys in the /level
-Increase kill XP or equip the booster kit for /level
-Gain XP at /level using /quest commands, such as 50 XP for an easy quest, 100 for a normal quest, and 150 for a hard quest.
-Create a daily quest feature where players can choose the quest level and who gains more or less XP per level.
SHOP
-Remove the experience points in exchange for flux and replace them with money(example 300dollars for 80exp )
RANK
The divine+++ needs to be improved :
-shorter recovery /delivery time (4days )
-kit more short cooldown
-I'd like the rod to be active, but for those who don't want to use the rod, there should be an anti-rod option that can be purchased with gold, for example, 500 gold.
-create a cooldown per chug ( example 30sec )
-remove the safe
New sword pve :
-flux sword (50% earns 25flux per kill)
-exp sword (per kill you earn 1 to 20 XP)
-Killstreak sword ( When you kill a player, there's a 25% chance that the kill will count double.)
-Add more stronghold per week( 1saturday 1Sunday 1Wednesday and 1 friday)
-decrease the experience gained from keys in the /level
-Increase kill XP or equip the booster kit for /level
-Gain XP at /level using /quest commands, such as 50 XP for an easy quest, 100 for a normal quest, and 150 for a hard quest.
-Create a daily quest feature where players can choose the quest level and who gains more or less XP per level.
-Remove the experience points in exchange for flux and replace them with money(example 300dollars for 80exp )
The divine+++ needs to be improved :
-shorter recovery /delivery time (4days )
-kit more short cooldown
How could this idea help improve JartexNetwork?
With all these changes, the new season could bring more diverse players, both for PvE and PvP, as the season will be less pay-to-win and more accessible in terms of PvE, with more frequent events, a balanced leveling system that's easier to reach, and a new, more competitive way to PvP by removing safe zones and readjusting the PvP mechanics.
