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Poll Factions Immortal - We Need Your Help! | August The 18th 2025

ZRJohnn

Active Member
Joined
May 17, 2021
Messages
161
Points
29
Age
20
i believe some of the Eternal enchants need to be reworked/rebalanced since they are so overpowered so these are my suggestions for the eternal enchants if they didnt get removed in the next update
swordman / it need to be as swordman 4 as a max enchant instead of 7 [nerf it]
make combo obtainable in the dungeons
spiked / it really doesn't need to be an eternal enchant make it legendary enchants [it acts like thorns you used to get it from enchanting table]
tank/ needs a nerf
backstab/ needs a nerf
ice trap/ remove/ useless [replace it with an enchants called web shooter 5 [it used to exist at the past]
ice aspect/nerf/ make the freeze 3 sec instead of 5 sec
obliterate/rework/make it disable eternal enchants abilities [swords and armor] for a short time [2-3 sec]
anti-purge/make it 1 level as a max enchant in instead of level 3 max

another idea
if you want to rebalance the pvp dmg even more you an allow adding a limit on putting eternal enchants on a sword. basically you cant add more then 1 eternal enchant on your sword - because people already got special swords that can deal 10% more dmg which can have huge advantage in pvp and don't forget the special sets that can deal 20% more dmg this is all counts as more dmg
 
Last edited:

StingRay

Donator
Donator
Joined
July 30, 2021
Messages
101
Points
28
Age
20
IGN
StingRay
Hey Thiemo,
Can u allow tinkerer to accept Kits so I don't have to open it and put them in the /tinkerer

Kind Regards,
Ray
 
Joined
September 8, 2023
Messages
15
Points
5
Age
26
Add more luck based things that can give you p2w stuff (ofc rarely) so players get hooked on that.Example i can give you is lake on SaicoPVP or something like that , also battle pass is great idea.Fix quests ,i was getting bugged quests.Overall luck based features keep players hooked and keep em grinding.
 

Elizq

Active Member
Joined
October 22, 2018
Messages
137
Points
29
Age
18
i believe some of the Eternal enchants need to be reworked/rebalanced since they are so overpowered so these are my suggestions for the eternal enchants if they didnt get removed in the next update
swordman / it need to be as swordman 4 as a max enchant instead of 7
make combo obtainable in the dungeons
spiked / it really doesn't need to be an eternal enchant make it legendary enchants [it acts like thorns you used to get it from enchanting table]
tank/ needs a nerf
backstab/ needs a nerf
ice trap/ remove/ useless [replace it with an enchants called web shooter 5 [it used to exist at the past]
ice aspect/nerf/ make the freeze 3 sec instead of 5 sec
obliterate/rework/make it disable eternal enchants abilities [sets and armor] for a short time [2-3 sec]
anti-purge/make it 1 level as a max enchant in instead of level 3 max

another idea
if you want to rebalance the pvp dmg even more you an allow adding a limit on putting eternal enchants on a sword. basically you cant add more then 1 eternal enchant on your sword - because people already got special swords that can deal 10% more dmg which can have huge advantage in pvp and don't forget the special sets that can deal 20% more dmg this is all counts as more dmg
I agree with these ones Completely
 

ZRJohnn

Active Member
Joined
May 17, 2021
Messages
161
Points
29
Age
20
remove all the super scrolls
some of them causes bugs with weapons and swords. some are overpowered
for example
shield scroll: there used to be a bug where people get permanent absorption 4 basically you become invincible in pvp
Negative scroll: when you apply this scroll to your sword it will prevent you from blocking your sword + when you used it on someone in pvp they will permanently lose their set abilities until he re Equip his set it doesn't make someone loses his set ability for 5 seconds as it promise when it been used
cooldown master / Longevity scroll / these 2 scrolls been abused so many times by factions teams what they do they get 4 to 8 members online with 15 seconds cage and cage a single player giving him no chance to escape and longevity give the warden pet extra 5 seconds for the cage. that is 20 seconds cage each Warden pet even a player wont be able to survive this kind of pvp
and the cooldown master/ you get 25% from it / 15% cooldown for eternal players / 15-20% cooldown for using Elf/adidas set. that is 60% cooldown reduction for ALL of your pets the warden/ is already 3 min cooldown when you have all of that cooldown reduction you will have almost 1 min warden usage for 15 seconds
please take a look to the rest of the pets that been add to the faction and check how overpowered that is for each bet usage because of the 2 of these scrolls
damager scroll / almost no one uses this its only 1.2x dmg for just 5 seconds every 10 min
enchant booster : you are getting 30 seconds of resistance 3 [shield enchant] and regan 4 [Angelic] basically a huge boost for tanking
bandage scroll : you get 7% to get full health and 5% chance to dodge a hit [overpowered]
and it goes go
just remove them from the game its literally so obvious they are a game breaking items for a player
 

PadinaCorps

Member
Joined
December 19, 2019
Messages
23
Points
9
Agree with ZRjohn, scrools are op and really not necessary, lets have flat pvp and who is better pvper wins and not who has better sets, things like that makes map more competitive
 

TBFkezzz

Donator
Donator
Joined
December 31, 2017
Messages
113
Points
34
IGN
TBFkezz
Its due to server not the player count you always have 70 80 90 100 players in peak timezones sometikes more even sometimes less you wanna tell me there can't be 7-10 5 man factions to actually play the map not just pvp like 90% of factions do? It can work but they would lose money if they wantes to make it factions server , thats why they keep it pvp related and only pvp things get adjustes added removed
yh youre not a real facs player if you think theres 70-100 people playing in diff timezones
 

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