agree with 2 but not entirely with 1, pets aren’t that big of an advantage in terms of killing someone, people get soo intimidated by pets when they aren’t that big of a deal the only impactful pet right now is spider pet.
I was thinking more of a fixated rarity, for example cage pet would be fixated at legendary tier (most pets in /transfer would have to be removed apart from commons) but instead you would just need to level up the pet to get longer durations.
i like this. But when you say upgrading pets do you mean having to combine a certain number of rarities to get a higher one, if so not a fan of that if not then yea i like this.
its factions those enchants should be added by default, and why leave clarity enchant that just completely negates blindness enchant. If you never played factions or pvped properly then refrain from commenting
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