Just no, first problem axe skills, no one wants to fight someone just to end yo not getting the full set, its not rewarding so try find a different alternative second the sword 25% damage reflect doesn’t even work if it did server would be soo unbalanced, third the vanguard rebalance is quite...
Minecraft Username:
TBFkezz
What is your suggestion's title?
Changes (Masks, Quest, Enchants)
Suggestion Details:
First off Seeing as you guys nerfed xp gaining theres no reason for mythical quests to be 450m xp, nerf the the cost of it and add back xp as a reward, removing things like boss...
agree with 2 but not entirely with 1, pets aren’t that big of an advantage in terms of killing someone, people get soo intimidated by pets when they aren’t that big of a deal the only impactful pet right now is spider pet.
I was thinking more of a fixated rarity, for example cage pet would be fixated at legendary tier (most pets in /transfer would have to be removed apart from commons) but instead you would just need to level up the pet to get longer durations.
i like this. But when you say upgrading pets do you mean having to combine a certain number of rarities to get a higher one, if so not a fan of that if not then yea i like this.
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