KitPvP - JartexNetwork 2024 November 1st, 2024, 14:00 GMT / 10:00 EST / 09:00 CST / 07:00 PST / 19:30 IST
Hello, dear JartexNetworkplayers!
It has been a while, so we are back with a brand new KitPvP reset!
Within this reset, we will bring a new map, new sets to grind for, and many more exciting new features and changes.
Are you ready to see what we’ve got planned for you?
We happily and proudly announce that the official new KitPvP season will be launching on
Friday, November 1st, 2024
14:00 GMT / 10:00 EST / 09:00 CST / 07:00 PST / 19:30 IST play.jartexnetwork.com
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Please note:The release time can be a couple of minutes later, or earlier. we are trying to reach 3 PM CET.
If the event ends sooner, or later, we will adjust the release time accordingly, the event is leading in the time of our release.
Giveaways
Would you like to give this new season a boosted start with a giftcard? Awesome!
We are running an Instagram and X giveaway for free giftcards, make sure to get yourself involved!
Here is the list of the changes made for this reset.
I highly suggest you give a good read over all of these to make sure you are familiar with the most recent updates and are not missing out on important details.
Last Man Standing Event!
You heard it here first, KitPvP will reset on November 1st, and to celebrate this reset we will be hosting a Last Man Standing Event!
Make sure to have your loadouts ready in your inventory, grind your final sets because your inventory at the start is your final loadout.
~1 Hour before the reset at November 1, 2024 2:00 PM the event will start, make sure to be online before this, as when the event starts you are not able to hop in afterwards.
Event Rules
You have to be online when the event starts. You can not join the event afterwards.
You only have 1 life, so if you die, that's it, you can then continue to spectate.
There are no safezones, the warzone is everywhere.
The border will become smaller the less players there are.
There is 1 winner and teaming is not allowed, the teams will be disabled during this event.
/pv will be disabled so you can only use the items in your inventory.
Along side with /pv most commands have been disabled, to ensure a fair fight.
If the events lasts too long we may slowly start introducing new elements to speed things up.
Event Prize
The winner takes it all, the final person left will recieve
10,000 gold
Your own TAG, made by you, which only you will have.
New! Map
We’re excited to introduce the new KitPvP map! This fresh battleground has a Greek theme, filled with ruins, temples, and beautiful landscapes that add adventure to every fight.
Jump into action with outposts to conquer, KoTHs to dominate, and many areas to explore and strategize.
Gear up and fight in our new Greek KitPvP Map.
Are you looking for some help? There are plenty of NPCs explaining all the features.
New! Combiner
Meet the new Combiner NPC, here to help you perfect your loadout in KitPvP!
This NPC is designed to assist you in making the most of your gear and pets, ensuring you’re always ready for another fight with the best possible loadout.
Rarities to special items.
Starting this season, all pets and sets will come in five different rarities: common, uncommon, rare, epic, and legendary.
Each rarity adds unique boosts, allowing you to grow stronger as you progress.
Upgrade your items.
With these new rarities, you can now combine two of the same type to create a higher tier. For example, to upgrade your Bape set, you’ll need two common Bape sets to combine them into one uncommon Bape set.
New!Pets
We’ve completely redone all the pets! Each pet now comes in a different rarity, and these rarities can be upgraded to make your pet even stronger, adding new possibilities for every player.
5 Rarities for your pets.
Pets now come in five tiers: common, uncommon, rare, epic, and legendary. Each tier adds a new layer of strength and boosts, allowing you to tailor your pet to a level you feel like it has to be.
Here are the pets available this season:
Speed Pet
Demon Pet
Spider Pet
Hercules Pet
Goat Pet
Common:
Receive speed 3 for 10 seconds
Cooldown: 5 minutes
Uncommon:
Receive speed 4 for 12 seconds
Cooldown: 4.5 minutes
Rare:
Receive speed 5 for 14 seconds
Cooldown: 4 minutes
Epic:
Receive speed 6 for 16 seconds
Cooldown: 3.5 minutes
Legendary:
Receive speed 7 for 20 seconds
Cooldown: 3 minutes
Common:
Receive 1 Absorption hearts for 15 seconds
Cooldown: 6 minutes
Uncommon:
Receive 1 Absorption hearts for 20 seconds
Cooldown: 5.5 minutes
Rare:
Receive 2 Absorption hearts for 25 seconds
Cooldown: 5 minutes
Epic:
Receive 2 Absorption hearts for 30 seconds
Cooldown: 4.5 minutes
Legendary:
Receive 3 Absorption hearts for 40 seconds
Cooldown: 4 minutes
Common:
Put the nearest enemy in cobweb for 3 seconds and gain speed 1 for 5 seconds
Cooldown: 5 minutes
Uncommon:
Put the nearest enemy in cobweb for 4 seconds and gain speed 1 for 6 seconds
Cooldown: 4.5 minutes
Rare:
Put the nearest enemy in cobweb for 5 seconds and gain speed 2 for 7 seconds
Cooldown: 4 minutes
Epic:
Put the nearest enemy in cobweb for 6 seconds and gain speed 2 for 8 seconds
Cooldown: 3.5 minutes
Legendary:
Put the nearest enemy in cobweb for 8 seconds and gain speed 2 for 10 seconds
Cooldown: 3 minutes
Common:
Receive strength 1 for 10 seconds
Cooldown: 7 minutes
Uncommon:
Receive strength 1 for 12 seconds
Cooldown: 6.5 minutes
Rare:
Receive strength 1 for 14 seconds
Cooldown: 6 minutes
Epic:
Receive strength 2 for 12 seconds
Cooldown: 5.5 minutes
Legendary:
Receive strength 2 for 15 seconds
Cooldown: 5 minutes
Common:
Receive resistance 1 for 10 seconds
Cooldown: 7 minutes
Uncommon:
Receive resistance 1 for 12 seconds
Cooldown: 6.5 minutes
Rare:
Receive resistance 1 for 14 seconds
Cooldown: 6 minutes
Epic:
Receive resistance 2 for 12 seconds
Cooldown: 5.5 minutes
Legendary:
Receive resistance 2 for 15 seconds
Cooldown: 5 minutes
Zeus Pet
Knight Pet
Iron Golem Pet
Shark Pet
Bear Pet
Common:
Gain speed 2
Strike players in a radius of 3 blocks with lightning, causing slowness 1 and blindness 1 for 3 seconds
Cooldown: 8 minutes
Uncommon:
Gain speed 3
Strike players in a radius of 4 blocks with lightning, causing slowness 1 and blindness 1 for 4 seconds
Cooldown: 7.5 minutes
Rare:
Gain speed 4
Strike players in a radius of 5 blocks with lightning, causing slowness 1 and blindness 1 for 5 seconds
Cooldown: 7 minutes
Epic:
Gain speed 5
Strike players in a radius of 6 blocks with lightning, causing slowness 2 and blindness 1 for 6 seconds
Cooldown: 6.5 minutes
Legendary:
Gain speed 6
Strike players in a radius of 7 blocks with lightning, causing slowness 2 and blindness 1 for 8 seconds
Cooldown: 6 minutes
Common:
Gain Strength 1 for 2 seconds
Cooldown: 5 minutes
Uncommon:
Gain Strength 1 and Speed 1 for 3 seconds
Cooldown: 4.5 minutes
Rare:
Gain Strength 1, Speed 1, and Resistance 1 for 4 seconds
Cooldown: 4 minutes
Epic:
Gain Strength 2, Speed 1, and Resistance 1 for 6 seconds
Cooldown: 3.5 minutes
Legendary:
Gain Strength 2, Speed 2, and Resistance 1 for 8 seconds
Cooldown: 3 minutes
Common:
10% chance to dodge damage for 5 seconds
Cooldown: 5 minutes
Uncommon:
15% chance to dodge damage for 6 seconds
Cooldown: 4.5 minutes
Rare:
20% chance to dodge damage for 7 seconds
Cooldown: 4 minutes
Epic:
25% chance to dodge damage for 8 seconds
Cooldown: 3.5 minutes
Legendary:
30% chance to dodge damage
Common:
Reflect 10% of received damage back to the attacker for 10 seconds
Cooldown: 6 minutes
Uncommon:
Reflect 15% of received damage back to the attacker for 12 seconds
Cooldown: 5.5 minutes
Rare:
Reflect 20% of received damage back to the attacker for 14 seconds
Cooldown: 5 minutes
Epic:
Reflect 25% of received damage back to the attacker for 16 seconds
Cooldown: 4.5 minutes
Legendary:
Reflect 30% of received damage back to the attacker for 20 seconds
Cooldown: 4 minutes
Common:
Increase damage dealt by 5% for 10 seconds
Cooldown: 5 minutes
Uncommon:
Increase damage dealt by 7.5% for 12 seconds
Cooldown: 4.5 minutes
Rare:
Increase damage dealt by 10% for 14 seconds
Cooldown: 4 minutes
Epic:
Increase damage dealt by 12.5% for 16 seconds and gain Resistance 1
Cooldown: 3.5 minutes
Legendary:
Increase damage dealt by 15% for 20 seconds and gain Resistance 1
Cooldown: 3 minutes
Tiger Pet
Cupid Pet
Chaos Pet
Triumph Pet
Common:
Gain Strength 1 and Speed 1, for 10 seconds
Cooldown: 5 minutes
Uncommon:
Gain Strength 1 and Speed 2s, for 12 seconds
Cooldown: 4.5 minutes
Rare:
Gain Strength 2 and Speed 2, for 14 seconds
Cooldown: 4 minutes
Epic:
Gain Strength 2 and Speed 3, for 16 seconds
Cooldown: 3.5 minutes
Legendary:
Gain Strength 2 and Speed 3, for 20 seconds
Cooldown: 3 minutes
Common:
Heal 2 hearts instantly
Cooldown: 6 minutes
Uncommon:
Heal 3 hearts instantly
Cooldown: 5.5 minutes
Rare:
Heal 4 hearts instantly and gain Regeneration 1 for 2 seconds
Cooldown: 5 minutes
Epic:
Heal 5 hearts instantly and gain Regeneration 1 for 3 seconds
Cooldown: 4.5 minutes
Legendary:
Heal 6 hearts instantly and gain Regeneration 2 for 5 seconds
Cooldown: 4 minutes
Common:
Create a 5-block radius field that applies Slowness 1 to enemies for 5 seconds
Cooldown: 6 minutes
Uncommon:
Create a 7-block radius field that applies Slowness 1 and Weakness 1 to enemies for 7 seconds
Cooldown: 5.5 minutes
Rare:
Create a 10-block radius field that applies Slowness 1, Weakness 1, and Wither 1 to enemies for 10 seconds
Gain Speed 1 for the duration
Cooldown: 5 minutes
Epic:
Create a 12-block radius field that applies Slowness 2, Weakness 2, and Wither 1 to enemies for 10 seconds
Gain Speed 1 and Resistance 1 for the duration
Cooldown: 4.5 minutes
Legendary:
Create a 15-block radius field that applies Slowness 3, Weakness 3, and Wither 2 to enemies for 10 seconds
Gain Resistance 2 and Speed 3 for the duration
Cooldown: 4 minutes
Common:
Gain Strength 1 and Speed 1 for 10 seconds
Cooldown: 6 minutes
Uncommon:
Gain Strength 1 and Speed 1 for 15 seconds
Cooldown: 5.5 minutes
Rare:
Gain Strength 2, Speed 2, and Resistance 1 for 20 seconds
Arrows deal 20% more damage
Cooldown: 5 minutes
Epic:
Gain Strength 2, Speed 2, and Resistance 2 for 22 seconds
Arrows deal 35% more damage
Cooldown: 4.5 minutes
Legendary:
Gain Strength 2, Speed 3, and Resistance 2 for 25 seconds
Arrows deal 50% more damage
Hits on enemies with an arrow restore 1 heart to you
Cooldown: 4 minutes
New!Special Sets
Special sets have also received an upgrade!
Just like pets, each set now comes in different rarities that can be upgraded to make your gear even more powerful.
Starting with common and working your way up to legendary, each tier brings improved stats and abilities, giving you a unique advantage.
The following Special Sets are available in this new season of KitPvP:
Yeti Set
Yijki Set
Ranger Set
Phantom Set
Common:
Deal 1% more damage to enemies
Receive 1% less damage from enemies
Uncommon:
Deal 2% more damage to enemies
Receive 2% less damage from enemies
Rare:
Deal 3% more damage to enemies
Receive 3% less damage from enemies
Epic:
Deal 4% more damage to enemies
Receive 4% less damage from enemies
Legendary:
Deal 5% more damage to enemies
Receive 5% less damage from enemies
Common:
Deal 2% more damage to enemies
Receive 2% less damage from enemies
1% chance to dodge an attack
Uncommon:
Deal 3% more damage to enemies
Receive 3% less damage from enemies
2% chance to dodge an attack
Rare:
Deal 4% more damage to enemies
Receive 4% less damage from enemies
3% chance to dodge an attack
Epic:
Deal 5% more damage to enemies
Receive 5% less damage from enemies
4% chance to dodge an attack
Legendary:
Deal 6% more damage to enemies
Receive 6% less damage from enemies
5% chance to dodge an attack
Common:
Deal 3% more damage to enemies
Receive 3% less damage from enemies
1% chance to gain speed I for 3 seconds after taking damage
Uncommon:
Deal 4% more damage to enemies
Receive 4% less damage from enemies
2% chance to gain speed I for 3 seconds after taking damage
Rare:
Deal 5% more damage to enemies
Receive 5% less damage from enemies
3% chance to gain speed I for 4 seconds after taking damage
Epic:
Deal 6% more damage to enemies
Receive 6% less damage from enemies
4% chance to gain speed I for 4 seconds after taking damage
Legendary:
Deal 7% more damage to enemies
Receive 7% less damage from enemies
5% chance to gain speed II for 4 seconds after taking damage
Common:
Deal 4% more damage to enemies
Receive 4% less damage from enemies
3% chance to dodge an attack
2% chance to gain speed I for 3 seconds after taking damage
Uncommon:
Deal 5% more damage to enemies
Receive 5% less damage from enemies
5% chance to dodge an attack
3% chance to gain speed II for 3 seconds after taking damage
Rare:
Deal 6% more damage to enemies
Receive 6% less damage from enemies
6% chance to dodge an attack
4% chance to gain speed II for 4 seconds after taking damage
Epic:
Deal 7% more damage to enemies
Receive 7% less damage from enemies
7% chance to dodge an attack
5% chance to gain speed II for 4 seconds after taking damage
Legendary:
Deal 8% more damage to enemies
Receive 8% less damage from enemies
8% chance to dodge an attack
6% chance to gain speed III for 5 seconds after taking damage
Gucci Set
Prada Set
Hermes Set
Versace Set
Common:
1% chance to revive with 20% of your max health on low health
Receive 2.5% less damage from enemies
Deal 1.5% more damage to enemies
Immune to fire damage
Uncommon:
2% chance to revive with 25% of your max health on low health
Receive 3.5% less damage from enemies
Deal 2.5% more damage to enemies
Immune to fire damage
Rare:
3% chance to revive with 30% of your max health on low health
Receive 5% less damage from enemies
Deal 3.5% more damage to enemies
Immune to fire damage
Epic:
4% chance to revive with 35% of your max health on low health
Receive 6% less damage from enemies
Deal 5% more damage to enemies
Immune to fire damage
Legendary:
5% chance to revive with 40% of your max health on low health
Receive 7.5% less damage from enemies
Deal 6% more damage to enemies
Immune to fire damage
Common:
0.5% chance to gain strength 1 for 2 seconds when taking damage
Deal 3% more damage
Receive 3% less damage from enemies
Uncommon:
0.7% chance to gain strength 1 for 3 seconds when taking damage
Deal 5% more damage
Receive 5% less damage from enemies
Rare:
1% chance to gain strength 1 for 4 seconds when taking damage
Deal 7% more damage
Receive 7% less damage from enemies
Epic:
1.2% chance to gain strength 2 for 5 seconds when taking damage
Deal 10% more damage
Receive 10% less damage from enemies
Legendary:
1.5% chance to gain strength 2 for 6 seconds when taking damage
Deal 12% more damage
Receive 12% less damage from enemies
Common:
Deal 6% more damage to enemies
Receive 5% less damage from enemies
5% chance to gain resistance I for 3 seconds when taking damage
Uncommon:
Deal 7% more damage to enemies
Receive 6% less damage from enemies
7% chance to gain resistance I for 4 seconds when taking damage
Rare:
Deal 8% more damage to enemies
Receive 7% less damage from enemies
8% chance to gain resistance II for 4 seconds when taking damage
Epic:
Deal 9% more damage to enemies
Receive 8% less damage from enemies
9% chance to gain resistance II for 5 seconds when taking damage
Legendary:
Deal 10% more damage to enemies
Receive 10% less damage from enemies
10% chance to gain resistance III for 6 seconds when taking damage
Common:
Deal 8% more damage to slowed enemies
Receive 6% less damage from enemies
4% chance to apply Slowness I to enemies for 3 seconds
Uncommon:
Deal 9% more damage to slowed enemies
Receive 7% less damage from enemies
6% chance to apply Slowness I to enemies for 3 seconds
Rare:
Deal 10% more damage to slowed enemies
Receive 8% less damage from enemies
8% chance to apply Slowness II to enemies for 4 seconds
Epic:
Deal 12% more damage to slowed enemies
Receive 9% less damage from enemies
10% chance to apply Slowness II to enemies for 5 seconds
Legendary:
Deal 14% more damage to slowed enemies
Receive 10% less damage from enemies
12% chance to apply Slowness III to enemies for 6 seconds
Dior Set
Lava Set
Titan Set
Jupiter Set
Common:
Deal 7% more damage to enemies
Receive 6% less damage from enemies
2% chance to stun enemies for 1 second
Uncommon:
Deal 9% more damage to enemies
Receive 7% less damage from enemies
3% chance to stun enemies for 2 seconds
Rare:
Deal 10% more damage to enemies
Receive 8% less damage from enemies
4% chance to stun enemies for 3 seconds
Epic:
Deal 12% more damage to enemies
Receive 9% less damage from enemies
5% chance to stun enemies for 4 seconds
Legendary:
Deal 14% more damage to enemies
Receive 10% less damage from enemies
6% chance to stun enemies for 6 seconds
Common:
Deal 8% more damage to enemies
Receive 7% less damage from enemies
5% chance to regenerate 2 hearts upon landing a critical hit
Uncommon:
Deal 10% more damage to enemies
Receive 8% less damage from enemies
7% chance to regenerate 2 hearts upon landing a critical hit
Rare:
Deal 12% more damage to enemies
Receive 9% less damage from enemies
9% chance to regenerate 2 hearts upon landing a critical hit
Epic:
Deal 14% more damage to enemies
Receive 10% less damage from enemies
12% chance to regenerate 3 hearts upon landing a critical hit
Legendary:
Deal 16% more damage to enemies
Receive 12% less damage from enemies
15% chance to regenerate 3 hearts upon landing a critical hit
Common:
Deal 10% more damage to enemies
Receive 8% less damage from enemies
5% chance to shock enemies, dealing 5% true damage over time for 3 seconds
Uncommon:
Deal 12% more damage to enemies
Receive 9% less damage from enemies
7% chance to shock enemies, dealing 6% true damage over time for 3 seconds
Rare:
Deal 14% more damage to enemies
Receive 10% less damage from enemies
9% chance to shock enemies, dealing 7% true damage over time for 3 seconds
Epic:
Deal 16% more damage to enemies
Receive 12% less damage from enemies
12% chance to shock enemies, dealing 8% true damage over time for 3 seconds
Legendary:
Deal 18% more damage to enemies
Receive 15% less damage from enemies
15% chance to shock enemies, dealing 10% true damage over time for 3 seconds
Common:
Deal 10% more damage to enemies
3% chance to gain strength I for 3 seconds when attacking
Uncommon:
Deal 12% more damage to enemies
5% chance to gain strength I for 4 seconds when attacking
Rare:
Deal 15% more damage to enemies
7% chance to gain strength I for 4 seconds when attacking
Epic:
Deal 18% more damage to enemies
10% chance to gain strength II for 5 seconds when attacking
Legendary:
Deal 20% more damage to enemies
12% chance to gain strength II for 6 seconds when attacking
Guardian Set
Heat Set
Bape Set
Senator Set
Common:
Receive 10% less damage from enemies
5% chance to gain resistance I for 3 seconds when taking damage
Uncommon:
Receive 12% less damage from enemies
7% chance to gain resistance I for 4 seconds when taking damage
Rare:
Receive 15% less damage from enemies
10% chance to gain resistance II for 5 seconds when taking damage
Epic:
Receive 18% less damage from enemies
12% chance to gain resistance II for 6 seconds when taking damage
Legendary:
Receive 20% less damage from enemies
15% chance to gain resistance III for 7 seconds when taking damage
Common:
Deal 12% more damage to enemies
5% chance to deal a critical hit for 1.5x damage
Uncommon:
Deal 15% more damage to enemies
7% chance to deal a critical hit for 1.75x damage
Rare:
Deal 18% more damage to enemies
10% chance to deal a critical hit for 2x damage
Epic:
Deal 22% more damage to enemies
12% chance to deal a critical hit for 2.25x damage
Legendary:
Deal 25% more damage to enemies
15% chance to deal a critical hit for 2.5x damage
Common:
Receive 12% less damage from enemies
5% chance to reflect 5% of damage back to the attacker
Uncommon:
Receive 15% less damage from enemies
7% chance to reflect 7% of damage back to the attacker
Rare:
Receive 18% less damage from enemies
10% chance to reflect 10% of damage back to the attacker
Epic:
Receive 22% less damage from enemies
12% chance to reflect 12% of damage back to the attacker
Legendary:
Receive 25% less damage from enemies
15% chance to reflect 15% of damage back to the attacker
Common:
Deal 12% more damage to enemies
Take 12% less damage from enemies
5% chance to summon a lighting strike, dealing 10% bonus AoE damage to nearby enemies
3% chance to heal 1 heart when dealing damage
3% chance to gain strength I for 2 seconds after a critical hit
Uncommon:
Deal 14% more damage to enemies
Take 14% less damage from enemies
7% chance to summon a lighting strike, dealing 12% bonus AoE damage to nearby enemies
5% chance to heal 1.5 hearts when dealing damage
5% chance to gain strength I for 2 seconds after a critical hit
Rare:
Deal 16% more damage to enemies
Take 16% less damage from enemies
10% chance to summon a lighting strike, dealing 15% bonus AoE damage to nearby enemies
7% chance to heal 2 hearts when dealing damage
7% chance to gain strength II for 2 seconds after a critical hit
Epic:
Deal 18% more damage to enemies
Take 18% less damage from enemies
12% chance to summon a lighting strike, dealing 18% bonus AoE damage to nearby enemies
10% chance to heal 2.5 hearts when dealing damage
10% chance to gain strength II for 2 seconds after a critical hit
Legendary:
Deal 20% more damage to enemies
Take 20% less damage from enemies
15% chance to summon a lighting strike, dealing 20% bonus AoE damage to nearby enemies
12% chance to heal 3 hearts when dealing damage
15% chance to gain strength III for 2 seconds after a critical hit
General Set
Emperor Set
Common:
Deal 12% more damage to enemies
Receive 12% less damage from enemies
5% chance to gain a shield that absorbs 10% of incoming damage for 3 seconds
Reflect 5% of the damage back to attackers
Immune to all negative effects (poison, blindness, etc.) for 5 seconds after taking damage
5% chance to regenerate 1 heart upon taking damage
Uncommon:
Deal 14% more damage to enemies
Receive 14% less damage from enemies
7% chance to gain a shield that absorbs 12% of incoming damage for 4 seconds
Reflect 7% of the damage back to attackers
Immune to all negative effects for 6 seconds after taking damage
7% chance to regenerate 1.5 hearts upon taking damage
Rare:
Deal 16% more damage to enemies
Receive 16% less damage from enemies
10% chance to gain a shield that absorbs 15% of incoming damage for 5 seconds
Reflect 10% of the damage back to attackers
Immune to all negative effects for 7 seconds after taking damage
10% chance to regenerate 2 hearts upon taking damage
Epic:
Deal 18% more damage to enemies
Receive 18% less damage from enemies
12% chance to gain a shield that absorbs 18% of incoming damage for 6 seconds
Reflect 12% of the damage back to attackers
Immune to all negative effects for 8 seconds after taking damage
12% chance to regenerate 2.5 hearts upon taking damage
Legendary:
Deal 20% more damage to enemies
Receive 20% less damage from enemies
15% chance to gain a shield that absorbs 20% of incoming damage for 7 seconds
Reflect 15% of the damage back to attackers
Immune to all negative effects for 10 seconds after taking damage
15% chance to regenerate 3 hearts upon taking damage
Common:
Deal 12% more damage to enemies
Take 12% less damage from enemies
5% chance to apply burn, dealing 5% of the enemy’s max health as damage over 3 seconds
3% chance to gain a fiery aura that deals 3% damage per second to nearby enemies for 5 seconds
5% chance to deal double damage on a critical hit
2% chance of dodging damage
Uncommon:
Deal 14% more damage to enemies
Take 14% less damage from enemies
7% chance to apply burn, dealing 6% of the enemy’s max health as damage over 4 seconds
5% chance to gain a fiery aura that deals 4% damage per second to nearby enemies for 5 seconds
7% chance to deal double damage on a critical hit
3% chance to dodge damage
Rare:
Deal 16% more damage to enemies
Take 16% less damage from enemies
10% chance to apply burn, dealing 7% of the enemy’s max health as damage over 5 seconds
7% chance to gain a fiery aura that deals 5% damage per second to nearby enemies for 6 seconds
10% chance to deal double damage on a critical hit
4% chance of dodging damage
Epic:
Deal 18% more damage to enemies
Take 18% less damage from enemies
12% chance to apply burn, dealing 8% of the enemy’s max health as damage over 6 seconds
10% chance to gain a fiery aura that deals 6% damage per second to nearby enemies for 7 seconds
12% chance to deal double damage on a critical hit
5% chance to dodge damage
Legendary:
Take 20% less damage from enemies
Deal 20% more damage to enemies
15% chance to apply burn, dealing 10% of the enemy’s max health as damage over 7 seconds
12% chance to gain a fiery aura that deals 8% damage per second to nearby enemies for 8 seconds
15% chance to deal double damage on a critical hit
7.5% chance to dodge damage
New!Gear & Pet Crate
We’re introducing brand new crates as a replacement for the seasonal crate! Now, you can choose between a pet crate key or a gear crate key, giving you more control over the type of reward you receive.
As the name suggests, these two crates contain only a type of item that is related to the crate.
The Gear Crate has a bunch of special sets that you can obtain, and the Pet Crate will give you one of the random available pets in the game.
New!Party Bundle
We’re introducing the Party Bundle, a special reward you can get through the Vote Party.
This bundle makes the Vote Party even more exciting!
When you open a Party Bundle, you’ll have a chance to win any key in the game.
The rarer the key, the lower the chance of winning it, but every key is possible.
So, every time a Vote Party happens, you’ve got a chance to win big with the Party Bundle!
Updated!GKits
All the Gkits with a special set have undergone a complete overhaul to fit with the new special sets system!
Now, each Gkit special set comes in five different tiers: common, uncommon, rare, epic, and legendary.
When you claim a Gkit, it will start at the common tier, but you can upgrade it by combining sets in the Combiner NPC to reach higher tiers.
Updated! Aesthetic Overhaul
We believe that change is necessary for growth and development.
The style around JartexNetwork is constantly evolving, and we want to ensure that our KitPvP gamemode is not left behind.
This season, we have decided to give KitPvP a significant aesthetic overhaul. Here is an overview of the updates we have made:
In-depth Help Commands: We have added more in-depth help commands for certain features to make it easier for players to understand and utilize them.
Hologram Styling: We have updated the hologram styling to give it a fresh new look.
Messages: We have updated all the messages to make them more clear and more informative.
Menus: We have updated some existing help menus with their styling.
Fixed!Bug Reports
We have worked hard to polish and fix as many bugs as possible on the KitPvP server.
We reviewed all the reported issues and managed to fix them.
If you come across any bugs with the new release, please report them in the bug reports section on our forums.
Did you know this about bug reports?
You can earn Gold by reporting bugs. We appreciate everyone taking the time to report bugs, so we want to give something back to you.
Each season when all bug reports get fixed you will obtain Gold in your virtual wallet, which you can then redeem on our discord using /wallet.
Multiple small changes have been made, some of these small changes are the following:
Updated the Anti Cheat.
Removed the seasonal crate, this has been replaced with the new Pet & Set Crate.
To obtain exclusive items, like Divine rank, you will need to obtain a limited time Loot Crate.
Updated the Gold Shop layout, and added a few more commands for purchase.
Added the Flux Booster to /boosters.
Re-done the Stronghold event, it will now work properly.
Only a team member participating in the Stronghold will be able to obtain the reward.
Updated /profile and added a small cooldown on it.
Added more scoreboards to certain zones to show useful information at all times.
...and much more
What will I lose after the reset?
Your team and statistics.
Your prestige level.
All items in your inventory and vaults
Any currencies such as money and exp
Chatcolor permissions.
Seasonal ranks and perks.
What will I keep after the reset?
Purchased Ranks & Rank Upgrades
Purchased Perks
Won out of crates commands/ranks
Too much information? Ready to playJartexNetwork?!
Log onto play.jartexnetwork.com and just select your game mode and PLAY! If you have feedback or any suggestion, let us know we'd love to make this as good as we can.
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