I got another suggestion about faction economy system.
I believe we should lower the earn prices for mob drops so top faction dont need to place a huge amount of spawners and waste time on them.
players usually place like 300k or maybe even more villager spawners and that usually takes like 30minutes or maybe 1 hour of places
so here is my idea on balancing the sell prices for mob drops
i think you should lower the mob drop sell prices about 50% less
emerald 300$ --->150$
diamonds 150$ ---> 75$
iron 75$ ---> 37.5$
gold 50$ ---> 25$
blaze rods 18$ ---> 9$
nether stars 3000$ ---> 1500$
and the rest goes for the other mob drops
the reason for this its because there are outposts and gkit boosters that can give a huge advantage when selling ichests that can reach up more then 4x
for example of these outposts
west outpost ----> gives you 1.5x more money
raiding outpost gives 2x spawner boost
and don't forget you can upgrade spawners to 3x mob drops as a max level per 1000 spawners
and if people complained about the spawners upgrade that it costs mobcoins and its not worth to upgrade I suggest to bring it back like it was before by exchanging the mobcoins cost upgrade to mobheads so people can make a use of mobhead Legendary enchant