Menu

Learn how to start playing on JartexNetwork in just 60 seconds!
Play Now
Learn how to join our server
and start playing in 60 seconds
Play Now
CLICK TO JOIN JOIN OUR DISCORD
0
0

Accepted Immortal Factions [Factions] Factions PVP rework

Status
Not open for further replies.

T0m45_

Donator
Donator
Joined
January 19, 2017
Messages
417
Points
102
Age
25
Minecraft Username:
T0m45_

What is the suggestion about?
Factions PVP rework

Game-mode(s) / Platform(s):
Factions

Description:
I am making this suggestion as it is still an early map and changes can be applied because players have not made god sets.
My suggestion is to rework this PVP season and I am going to start off with discussing about what this PVP type is.
It is custom enchantment PotPVP which allows you to still get Gapples from /Gkits, it's like other factions servers where they have PotPVP map and rare Gapples, This PotPVP season's Gapples are only obtained from /Gkits and /kits which regular players are left with nothing.

Jartex PotPvP is different from other factions PotPVP maps due to custom enchantments and bad PVP balance, I understand Drunk III was removed because it's too much for PotPVP however the only difference between damage with strength III and Strength II is 1.36x which is quite a lot but this season is just like last season with gapple rarity, donors will still obtain a lot of Gapples and it makes it a mixture of PotPVP and Gapple PVP which is a broken idea and unbalanced PVP.

I have already talked about PotPVP in factions reset section and what ce's should be removed in order to make a great PotPVP season but since it would be a rip off for players who paid for /gkits and /regen /fury /rage and other purchasable commands, However I did say that some ce's should stay in PotPVP season such as gears, hardened, strength II effect ce and other ce's.
But then /gkits would need rework and that isn't what others paid for.

So in this particular way we need to have PVP seasons that contain all Gkit ce's and that will break PotPVP because of all debuff CE'S and others that really ruin it.

PotPVP here is broken mainly because Lifeasteal is not efficient enough and there are too many Debuff CE'S in this server that will just always slow you down and you will not strafe anyone along with combo.

So my suggestion is to make Gapples common in this server since this type of PVP is meant for Gapple and for this gapple PVP implement we would have to upgrade our /gkit gapples to x64 or even more but behind all this only 1 Gkit might probably be a rip off but with PotPVP all gkits would be complete rip off if not, then idk myself how PotPVP would work here.

I want gapples to be common because of another reason = P2W, I don't want random players not having a chance of gapples and always having to use pots while they use Gapples, Gapples are a big advantage in this type of PotPVP season.

My second suggestion (Only if gapples become common) is to buff disarmor and I will tell you why.
Disarmor on gapple pvp is not a big of a deal considering that there is only strength II effect and strength II is light on damage when it comes gapple pvp and with strength II you cannot Outhit your opponent while he's on gapple at all, so I want gapple PVP to have a whole different challenge.

I want disarmor to be as efficient and as active as the start of last season's disarmor which was really active, now it's low probability to disarmor.

My other suggestion is to buff hardened and make it last twice as long.

I know I have some PotPVP players already mad on me but I don't care, they listen once and know but then they are still angry because they cannot take my information about Jartex PVP and like being stupid.

You have to realise that jartex is not about PotPVP and if it is then we would have to remove so many ce's and commands it's just not possible.

PotPVP is weak PVP and you cannot dominate in it, I like PotPVP but i don't like it in factions because everyone will be around same skill based and therefore I would quit PVP there.

Ow yea idk why suggest it maybe because which staff even listens, it's upsetting that my suggestions get ignored by Sr.Mods+ so please respond to my suggestions.

How can this idea help to improve JartexNetwork?
This would imrpove PVP in general because PotPVP won't work here.

Extra Information:
Please look forward and vote on my suggestion, Thanks!
 
AUTHOR
AUTHOR
T0m45_

T0m45_

Donator
Donator
Joined
January 19, 2017
Messages
417
Points
102
Age
25
Thank you guys for 15 positive votes, I really hope this suggestion gets added because pvp is not fairly balanced for non donators.
With strength II you get a lot of chances to survive so before someone comes and cries here about disarmor please go away.
 

Depthstrider4

Donator
Donator
Joined
March 5, 2017
Messages
750
Points
102
Age
21
But you just want the pvp system to be changed for your own advantage, because your only skill in pvp is chucking gapples and changing your 5 hardened 4 sets out, and thats why you want disarmour because otherwise you would never get a kill
 
AUTHOR
AUTHOR
T0m45_

T0m45_

Donator
Donator
Joined
January 19, 2017
Messages
417
Points
102
Age
25
I want the PVP system being changed because of the imbalance, Players that choose to PotPVP where's disarmor and doubledamage and OP ce's are mostly about luck on winning, if you disarmor someone's Chestplate you can kill them in 2 hits even if they had overload set and with PotPVP they will not have time to react, If you remove disarmor than the only skill there is with potpvp IS pot spamming because potpvp relies on weak hits not the powerful ones, If someone even gets lucky without disarmor they can kill you in 2 hits when you are with full p4, so now PotPVP is all about luck due to bad healing power and it's everyones intention to just always spam pots when they being critted by a player with a god sword because godsword can do up to 5 hearts in 1 hit and that's why i call PotPVP Luck PVP here because you will not have enough time to react and heal when you are being 2-4 hitted by someone who got lucky.

Gapple PVP stops the damage custom enchantments from doing too much damage, because it's more powerful healing resource for PVP than Pots
Now it's the imbalance between gapp pvp and potpvp, you cannot just have both because Gapples make you last way longer judging the healing time.
The reason why I want this to be switched to gapple PVP is because of the custom enchantments, They are always not ment for PotPVP and Pots for healing resource are bad because someone can always get more lucky on you with ce's and just drain your pots.

We already have broken Lifesteal for PotPVP that barely works at all.
Nor are you going to ever get a kill when you are being ganked, it's the part of factions and when you are being ganked you have more players being in the way and you get ambushed more so you are not going to be able to focus enough on 1 player, Factions is mostly about team work in pvp, You are never going to combo out anyone in the server and out do them badly, everyone is mostly around your skill base on PVP..

With disarmor part? No, it's not all about luck, although u can disarmor someone but it's always up to you to develop your quicker reaction on replacing sets after they are being disarmored and i call that skill, how it is now, you just Gapp for 30 seconds and then you continue hitting someone.
PotPVP is oldbook PVP and it's broken in jartex badly.
 

jaehoon

Active Member
Joined
August 23, 2016
Messages
219
Points
28
Age
19
But you just want the pvp system to be changed for your own advantage, because your only skill in pvp is chucking gapples and changing your 5 hardened 4 sets out, and thats why you want disarmour because otherwise you would never get a kill
not advange for him only its for everyone
btw delta video is up :D
 
Status
Not open for further replies.

Top