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- January 22, 2019
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Hey everyone, some of the players don't know what some of the Custom Enchants mean, so I have decided to make a thread about all the enchants.
Common Enchantments are worth 1,000 XP (You can buy this by tying /enchanter and you can buy it and then use it by right-clicking it.)
The common enchants are:
Nutrition (Weapon) - With this enchant there is a chance to feed you while fighting.
Uncommon Enchantments are worth 5,000XP ( You can buy this using /enchanter and you can use it by right-clicking it.)
The Uncommon enchants are:
Lightweight (Weapon) - Have a chance to give you haste.
Lightning (Bow) - There is a chance to where the arrow lands strike lightning.
Snare (Bow) - When hitting a player with an arrow they will receive a slowness debuff.
Molten (Armor) - When being hit from enemy sets him on fire.
Springs (Boots) - Give you a jump boost.
Glowing (Helmet) - Gives you Nightvision.
Mermaid (Helmet) - Allows you to breathe underwater.
Epic Enchantments are worth 10,000XP (You can buy this using /enchanter and you can use it by right-clicking it.)
Headless (Weapon) - There is a chance to drop the more often mob head.
Fast Turn (Weapon) - There is a chance to deal more damage.
Paralyze (Weapon) - There is a chance to lightning strike your enemy and give them slowness.
Thor (Weapon) - There is a chance to strike lighting on your opponents, which deals extra damage. Available levels: I - 3% chance to strike, II - 6% chance to strike, III - 9% chance to strike.
Vampire (Weapon) - There is a chance to be healed by one heart when attacking.
Rage (Weapon) - This enchantment give you to do more damage the longer you fight an enemy.
Webshooter (Bow) - There is a chance to place cobweb where the arrow lands.
Venom (Bow) - There is a chance to poison a player whos been shooted.
Multi Arrow (Bow) - There is a chance to shoot multiple arrows at the same time.
Boom (Bow) - There is a chance to place a TNT where the arrow lands.
Snipe (Bow) - Headshots with arrow deal more damage.
Doctor (Bow) - There is a chance to heal a player when hit.
Burn Shield (Armor) - Gives you fire protection.
Voodoo (Armor) - There is a chance to give weakness to the enemy whos hitting you.
Freeze (Armor) - There is a chance to slow enemy whos hitting you.
Quickdraw (Armor) - Decreases the draw time.
Angelic (Armor) - Heals you overtime.
Hardened (Armor) - Armor takes less durability damage
Attenuator (Armor) - Chance to weakness your victim
Blood Thirsty (Armor) - Give you a strength buff upon being hit.
Gears (Boots) - Gives you a speed buff.
Auto Smelt (Pickaxe) - Chance to auto smelt ores while mining them.
Experience (Pickaxe) - Give you a more exp while mining.
Crop Coins (Hoe) - Chance to give you mob coins while grinding crops
Unique enchantments are worth 25,000 XP ( You can buy it using /enchanter and then you can use it by right-clicking it.)
Life Steal (Weapon) - There is a chance when attacking another player in gaining some of your health back.
Double Damage (Weapon) - Has a chance to deal double damage.
Block (Weapon) - Blocking with a Sword increases your Resistance.
Assassin (Weapon) - There is a chance of inflicting a poison effect on your victim.
Silence (Weapon) - There is a chance to stop the activation of your opponent's custom enchants.
Trap (Weapon) - There is a chance to give a slowness effect to an enemy.
Berserk (Axe) - There is a chance to give you strength while fighting.
Glory (Weapon) - Gives you strength buff after you kill an enemy.
Shock (Weapon) - Chance to shock near enemies and remove hearts.
Skill Swipe (Weapon) - There is a chance to steal some of your opponent's EXP on every hit.
Wither (Weapon) - Withers your enemy on hit.
Blessed (Weapon) - There is a chance of removing debuffs.
Confusion (Weapon) - There is a chance of causing the nausea debuff on your opponent.
Viper (Weapon) - There is a chance to give the enemy poison.
Piercing (Bow) - There is a chance to deal double damage.
Lucky Farmer (Hoe) - Chance of dropping double crops
Swift (Hoe) - Gives you speed while grinding crops.
Legendary enchantments are worth 65,000XP ( You can buy it using /enchanter and then you can use it by right-clicking it)
Penetrate (Weapon) - Inflicts more damage on your opponent
Devour (Weapon) - Multiplies damage against opponents with active bleed stacks from the Bleed enchantment
Inquisitive (Weapon) - Increases EXP drops from mobs.
Blindness (Weapon) - There is a chance of causing the blindness debuff on your opponent.
Execute (Weapon) - Extreme Damage increase when your opponent is at low HP.
Enrage (Weapon) - The lower your HP is, the more damage you deal.
Overload (Armor) - Gives you an overload of extra health hearts / Permanent increase in hearts
Ender Walker (Boots) - Wither and poison do not injure and there is a chance to heal you at higher levels.
Clarity (Helmet) - Immune to blindness.
Obsidian Destroyer (Pickaxe) - There is a chance to instant brake Obsidian.
Telepathy (Pickaxe) - When you break a block it will automatically go into your inventory
The enchant may either succeed or fail to be put on your item, the success rate and destroy rate are really important. If there's a bigger destroy rate the book might fail, but that depends how lucky you are, the book might still work, You can lower the destroy rate by putting dust on it, dust can be made by putting the books you don't need in /tinkerer and you can receive dust. You can also refresh your book rates by using Refresh Scroll that you can buy it from someone or you can get it from GKit ScrollsV2
Type /ce help, /ces help, /customenchants help ingame to see the url.
- Pace
Common Enchantments are worth 1,000 XP (You can buy this by tying /enchanter and you can buy it and then use it by right-clicking it.)
The common enchants are:
Nutrition (Weapon) - With this enchant there is a chance to feed you while fighting.
Uncommon Enchantments are worth 5,000XP ( You can buy this using /enchanter and you can use it by right-clicking it.)
The Uncommon enchants are:
Lightweight (Weapon) - Have a chance to give you haste.
Lightning (Bow) - There is a chance to where the arrow lands strike lightning.
Snare (Bow) - When hitting a player with an arrow they will receive a slowness debuff.
Molten (Armor) - When being hit from enemy sets him on fire.
Springs (Boots) - Give you a jump boost.
Glowing (Helmet) - Gives you Nightvision.
Mermaid (Helmet) - Allows you to breathe underwater.
Epic Enchantments are worth 10,000XP (You can buy this using /enchanter and you can use it by right-clicking it.)
Headless (Weapon) - There is a chance to drop the more often mob head.
Fast Turn (Weapon) - There is a chance to deal more damage.
Paralyze (Weapon) - There is a chance to lightning strike your enemy and give them slowness.
Thor (Weapon) - There is a chance to strike lighting on your opponents, which deals extra damage. Available levels: I - 3% chance to strike, II - 6% chance to strike, III - 9% chance to strike.
Vampire (Weapon) - There is a chance to be healed by one heart when attacking.
Rage (Weapon) - This enchantment give you to do more damage the longer you fight an enemy.
Webshooter (Bow) - There is a chance to place cobweb where the arrow lands.
Venom (Bow) - There is a chance to poison a player whos been shooted.
Multi Arrow (Bow) - There is a chance to shoot multiple arrows at the same time.
Boom (Bow) - There is a chance to place a TNT where the arrow lands.
Snipe (Bow) - Headshots with arrow deal more damage.
Doctor (Bow) - There is a chance to heal a player when hit.
Burn Shield (Armor) - Gives you fire protection.
Voodoo (Armor) - There is a chance to give weakness to the enemy whos hitting you.
Freeze (Armor) - There is a chance to slow enemy whos hitting you.
Quickdraw (Armor) - Decreases the draw time.
Angelic (Armor) - Heals you overtime.
Hardened (Armor) - Armor takes less durability damage
Attenuator (Armor) - Chance to weakness your victim
Blood Thirsty (Armor) - Give you a strength buff upon being hit.
Gears (Boots) - Gives you a speed buff.
Auto Smelt (Pickaxe) - Chance to auto smelt ores while mining them.
Experience (Pickaxe) - Give you a more exp while mining.
Crop Coins (Hoe) - Chance to give you mob coins while grinding crops
Unique enchantments are worth 25,000 XP ( You can buy it using /enchanter and then you can use it by right-clicking it.)
Life Steal (Weapon) - There is a chance when attacking another player in gaining some of your health back.
Double Damage (Weapon) - Has a chance to deal double damage.
Block (Weapon) - Blocking with a Sword increases your Resistance.
Assassin (Weapon) - There is a chance of inflicting a poison effect on your victim.
Silence (Weapon) - There is a chance to stop the activation of your opponent's custom enchants.
Trap (Weapon) - There is a chance to give a slowness effect to an enemy.
Berserk (Axe) - There is a chance to give you strength while fighting.
Glory (Weapon) - Gives you strength buff after you kill an enemy.
Shock (Weapon) - Chance to shock near enemies and remove hearts.
Skill Swipe (Weapon) - There is a chance to steal some of your opponent's EXP on every hit.
Wither (Weapon) - Withers your enemy on hit.
Blessed (Weapon) - There is a chance of removing debuffs.
Confusion (Weapon) - There is a chance of causing the nausea debuff on your opponent.
Viper (Weapon) - There is a chance to give the enemy poison.
Piercing (Bow) - There is a chance to deal double damage.
Lucky Farmer (Hoe) - Chance of dropping double crops
Swift (Hoe) - Gives you speed while grinding crops.
Legendary enchantments are worth 65,000XP ( You can buy it using /enchanter and then you can use it by right-clicking it)
Penetrate (Weapon) - Inflicts more damage on your opponent
Devour (Weapon) - Multiplies damage against opponents with active bleed stacks from the Bleed enchantment
Inquisitive (Weapon) - Increases EXP drops from mobs.
Blindness (Weapon) - There is a chance of causing the blindness debuff on your opponent.
Execute (Weapon) - Extreme Damage increase when your opponent is at low HP.
Enrage (Weapon) - The lower your HP is, the more damage you deal.
Overload (Armor) - Gives you an overload of extra health hearts / Permanent increase in hearts
Ender Walker (Boots) - Wither and poison do not injure and there is a chance to heal you at higher levels.
Clarity (Helmet) - Immune to blindness.
Obsidian Destroyer (Pickaxe) - There is a chance to instant brake Obsidian.
Telepathy (Pickaxe) - When you break a block it will automatically go into your inventory
The enchant may either succeed or fail to be put on your item, the success rate and destroy rate are really important. If there's a bigger destroy rate the book might fail, but that depends how lucky you are, the book might still work, You can lower the destroy rate by putting dust on it, dust can be made by putting the books you don't need in /tinkerer and you can receive dust. You can also refresh your book rates by using Refresh Scroll that you can buy it from someone or you can get it from GKit ScrollsV2
Type /ce help, /ces help, /customenchants help ingame to see the url.
- Pace
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