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Update Factions - We Need Your Help! | March the 29th 2020

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Depthstrider4

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+with custom crops u have seeds that cant be sold
Cane does not need to be replaced after every harvest where as the custom crops do, this makes it painful harvesting them.
Custom crops sell for more than cane tho and make alot more money. For them being worth so much more its not too bad that you have to replant them and have spot for seeds in inventory.
 

Movq

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Custom crops sell for more than cane tho and make alot more money. For them being worth so much more its not too bad that you have to replant them and have spot for seeds in inventory.
add for that that custom crops sometimes glitch
 

Depthstrider4

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add for that that custom crops sometimes glitch
yea but its not too bad, its mostly visual glitch, u place a seed there but it doesnt show because its smaller armor stand models I believe and theyre pretty hard to portray.
 

Depthstrider4

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Another important suggestion, is to add spawner durability.
That is, because this map factions were placing spawners in 1x1 claims in wild, just to afk them on alt factions, that currently had /f shield, and make money.
You couldnt even see them on /f top, you had to /f spawner every faction, therefore they were basically completely hiding spawners.

Adding spawner durability will solve this issue by a big grade.
You will only be able to mine them for 3 days in a row.

This will make competition a bit more fair, as in this map, f top 2 and 3 winners did not even have a proper base for the last 3 weeks of the map.
If anything, spawner durability will not just make ftop fair but will make raids more fun, because factions will feel attracted to keeping their spawners placed down instead of mining them.

Of course there is alternatives to spawner durability, such as mining cost for example, or mining cooldown. But I think that spawner durability will work best, mining cost for example still makes you mine spawner infinite of times, if they make you enough money to pay the mining cost. And mining cooldown would also have some issues, because you would have to define if its cooldown per 28x stack or just 1x spawner from a stack.
Therefore spawner durability would be the best of all the options. And just like 6 maps ago, it should be 3 durability per spawner.
 

Arrydzn

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last things that might be useful
- Bow boosting
- Sand bots for cannons
- Plain P5 set that players will be able to grind and gain from /transfer, the set will only feature Protection 5,Unbreaking 5 and Depth Strider III
- Alt system : please add alt systems because its really annoying when the alt takes the faction member limit... In order to invite an alt you will need to execute /f altinvite (altname) , on the /f who it will have an extra layer showing Alts online and alts offline (this will be below the offline faction members)
 
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