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Update Factions - We Need Your Help! | March the 29th 2020

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Hristy

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"Copying ideas" everything I mentioned at least to me are good ideas and should be added on the next upcoming reset, also I have played a lot of Faction servers and half of the suggestion I mentioned are added on them, I mean They are additions that a lot of servers have and the plugins are public (If I am wrong tell me). But acording your post have a "copied" idea doesn't make your server the same as someone's else.
All ehchants,orbs,bosses and koth set are a copy of cosmic am i wrong here ?
I only agree with bringing back old fps
Also bow boosting is usless since there is gears 3
 

TNT_101

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1. Upgrade /fireball (is usless)
2. Fix arami set crate (bugged-you CAN'T claim this set from crate)
3. Fix ghast bow enchant (dont shoot fireballs).
 

_Vault_Tec

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January 12, 2018
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32
If I even think to play next season of jartex factions then a lot of shit has to change.

- Increased tnt storage (make it unlimited tbh)

- Sand bots or fix printing in fucking sand

- /printer

- No wild patching

- No wild obsidian pillars in your buffer

- Better and more detailed rules

- East - West cannoning patch (I don't really care but its just cancer being able to only shoot south/north)

- Non-abusive staff

- Obsidian Destroyer V instantly breaking obsidian

- Shorter maps

- An outpost worth taking

- A tnt wand (doing /f tntdeposit 2304 a billion times is fucking cancer)

- /f top not being a GUI, make it text form

- Ignore Arrydzn (50 man factions would break jartex)

- Buff ultra keys

- Actually stick with a proper economy and not custom crops (go sugar cane or cactus)

- Make f shields only cover the base region as they currently cover ever bit of land the faction has in the server which is weird

- A faction strikes system (banning players for faction troubles doesnt do shit)

- Fix f warps as members and moderators can not use them

- Dont add 50 million more enchants your server has more than enough even though half of them dont work
 

rLilJesus

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All ehchants,orbs,bosses and koth set are a copy of cosmic am i wrong here ?
I only agree with bringing back old fps
Also bow boosting is usless since there is gears 3
I never played there, anyway I don't think that the Ideas I said are that bad, and all the ideas I said are public (sorri if I am mistaken)
 
Joined
November 14, 2017
Messages
60
Points
22
If I even think to play next season of jartex factions then a lot of shit has to change.

- Increased tnt storage (make it unlimited tbh)

- Sand bots or fix printing in fucking sand

- /printer

- No wild patching

- No wild obsidian pillars in your buffer

- Better and more detailed rules

- East - West cannoning patch (I don't really care but its just cancer being able to only shoot south/north)

- Non-abusive staff

- Obsidian Destroyer V instantly breaking obsidian

- Shorter maps

- An outpost worth taking

- A tnt wand (doing /f tntdeposit 2304 a billion times is fucking cancer)

- /f top not being a GUI, make it text form

- Ignore Arrydzn (50 man factions would break jartex)

- Buff ultra keys

- Actually stick with a proper economy and not custom crops (go sugar cane or cactus)

- Make f shields only cover the base region as they currently cover ever bit of land the faction has in the server which is weird

- A faction strikes system (banning players for faction troubles doesnt do shit)

- Fix f warps as members and moderators can not use them

- Dont add 50 million more enchants your server has more than enough even though half of them dont work

I agree with everything but shortening the map also gives some problems. there might be 2 things happening: payout gets decreased and than there is a chance less people will play. the other option is for the owners to decrease their own profit, knowing this server is lately more based to make money this wont happen. So probably no shorter maps.
 
Joined
November 14, 2017
Messages
60
Points
22
Well, Faction is based on PvP, Raid and bases, there are many suggestions that I could suggest

My Suggestions:


Cane Eco:

You should add Sugar-Cane eco, as far as I've seen tokens are useless /transfer doesn't get any good item expect kit(s) that if you mind they are useless as well. People with God kits doesn't need the Kits on /transfer since they get armor from their gkit(s), so my point is that tokens will have a use if you add Cane eco. So people will grind the Canes they will get tokens from grinding canes and they could either use them for upgrading their Harvesting hoe or sell them to other players (through /ah)
Note: Enchants should be added for the Harvesting Hoe, as you upgrade the level of an enchant it will get better and better until it reachs max (50 or 100 levels) Keep in mind that you will decide the max level of Harvesting Hoe enchants, I just suggest an number.


Add New Enchants:
New enchantments would make the PvP more fun, since Factions is based on PvP and so on. I know a lot of players that would like to pvp and win their enemy just so they will get more gsets to win the next fights. There are enchants that I think they should me on a new category Named (Immortal or Heoric) you decide how it will be called, for the enchants I think they should be on that category I will actually say "Immortal or Heroic" it should be with Red Color but you can color it as you want, I will also color the enchants I think that fit into that category with Red.
I have a list of enchants that I think they will make the PvP more fun (However they are not my creation)
Note:I will leave some space for each enchant so it can be readable without losing where you were reading.
Enchants:
Chain Lifesteal V (5) - Immoral or Heroic Enchant - Sword Enchant - A chance to to regain health from multiple enemies near your damaged target. (Based on the level you use)

Titan Trap III (3) - Immoral or Heroic Enchant - Sword Enchant - A chance to give a longer lasting buffed slowness effect.

Lethal Sniper V (5) - Immoral or Heroic Enchant - Bow Enchant - High chance of headshots with projectiles to deal atleast 3.5x damage up to 4.5x. Must have Sniper V(5) in order to be applied.

Godly Overload III (3) - Immoral or Heroic Enchant - Armor Enchant - A very large permanent incerase in hearts. Must have Overload III(3) in order to be applied.

Master Inquisitive V (5) - Immoral or Heroic Enchant - Weapon Enchant - Massively increases EXP drops from mobs. Must have InquisitiveV(5) in order to be applied.

Demonic Lifesteal V(5) - Immoral or Heroic Enchant - Weapon Enchant - Heals much more HP at greatly increased rate compared to normal Lifesteal V(5). This cannot be applied with Chain Lifesteal V(5) Or Lifesteal V(5) (Into the same Weapon).

Leadership V(5) - Immortal or Heroic Enchant - The more allies near you, the more damage you deal.

Implants III(3) - Immortal or Heroic Enchant - Helmet Enchant - Passively heals +1 health and restores +1 hunger every few seconds.

Guardians X(10) - Immortal or Heroic Enchant - Armor Enchant - Chance to spawn Iron golems to assist you and watch over you.

Armored IV(4) - Legendary Enchant - Armor Enchant - Decreases damage from enemy swords by 1.85% per level.

Enlighted III(3) - Legendary Enchant - Armor Enchant - Can heal while taking damage.

Durability IV(4) - Legendary Enchant - Armor Enchant - This will gain durability while you are fighting.

Eagled Eye V(5) - Legendary Enchant - Bow Enchant - Chance to deal 1-4 durability damage to ALL armor pieces of enemy player.

Ice Aspect III(3) - Legendary Enchant - Sword Enchant - A chance of causing the slowness effect on your enemy.(Sorry if this enchant is already added and I didn't notice it.

Unfocus V(5) - Unique Enchant - Bow Enchant - Chance to Unfocus target player, reducing their outgoing bow damage by 50% for up to 10 seconds.

Longbow IV(4) - Unique Encahnt - Bow Enchant - Greatly increases damage dealt to enemy players that have a bow in their hands.

Marksman IV(4) - Unique Enchant - Bow Enchant - Increases damage dealt with bows.

Arrow Lifesteal V(4) - Unique Enchant - Bow Enchant - A chance to steal health from opponent while fighting.

Arrow Deflect IV(4) - Unique Enchant - Armor Enchant - Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds.

Undead Ruse X(10) - Rare Enchant - Armor Enchant - When hit you have a chance to spawn zombie hordes to distrackt and desorient your opponents.

Spirit Link V(5) - Rare Enchant - Chestplate Enchant - Heals nearby Faction/allies when you are damaged.

Reforged X(10) - Rare Enchant - Weapon Enchant - Protects weapon durability, items will be take longer to break.

Poisoned IV(4) - Rare Enchant - Armor Enchant - A chance to inflict poison on your enemy.

Cactus II(2) - Rare Enchant - Armor Enchant - Injures your attacker but does not affect your durability.

Lifebloom V(5) - Uncommon Enchant - Leggins Enchant - Completely heal allies and truces on your death.

Curse V(5) - Uncommon Enchant - Chestplate Enchant - Chance to cause mining fatigue.

Ender Shift III(3) - Uncommon Enchant - Helmet Enchant - Gives Speed/Health Boost at low HP.

Revenous IV(4) - Uncommon Enchant - Axe Enchant - Chance to regain hunger whilst in combat.

Plague Carrier VIII(8) - Uncommon Enchant - Leggins Enchant - When near death, summons creepers and debuffs to avenge you.

#2Note: I only suggested all those Enchants, that doesn't mean that all of them are going to get accepted, you should leave your option down below which enchant should get added and why.

Enchantment ORBS:
ORBS are used to add more enchats on a weapon or armor. EX: You can add 10 enchants on both Weapons and Armor, so you apply Orb(s) to add more enchants in order to make your weapon armor more powerable and make pvp more fun.

Epic Armor:
So you should add 2 new Epic armors called:
Grinding: This armor should give you 10% more EXP while you have the armor on.
Koth:This armor can be found on koth rewards, and it will give 25% more damage, 15% less damage and no food loss.

Those are my suggestion, any opinion about them is acceptable you should tell me your opinion down below and because I suggested them that doesn't mean they have to be added 100% the community and you can decide if anything should be added next season, also I would like to claim that these are not my creation andI just knew about them and I thought they would be a nice addition to next season of JartexNetwork Factions.

Bow Boosting:
You should add bow boosting because it will make people escape pvp fights, that they might die if they don't use it.

Old FPS:
You should brind the old /warp fps because how it is right now, people escape easily, as far as I know /warp fps is an warp that you want to have a fight and it is like "Who is better on pvp, wins"

"Souperior" Heads:
You should add souperior heads that if you apply them on your armor they give you a small buff (Only available for special sets) for example
Exapmple: You have a souperior head that gives you a buff +3% damage, so you get the buff of the special set you had + that small ammount of buff the head it gives.

Koth KIT:
This should be obtainable on store monthly crates, or you can decide where.
Basically this kit is a really cool addition, when you have one you can activate an Koth that time, and it will aslo not affect the scheduled koths.

Bosses:
You should add bosses, they will make pvp funnier and they will also give op items such as big ammount of money, xp, piece of special sets, etc. It would also be a reason for factions start big fights in order to win their enemy and the Boss, You can decide where bossed could be obtainable.

Tags:
People can use tags like "Flex, Hacker, Op, etc) in my opinion it would be a nice addition.


This is a updated massive suggestion from hakim251 hakim251 's post "we need your help for factions reset"

I think and hope the same time that all the pvp suggestions get added becuase they will make pvp cool.

I would like to see your opitions about any of those suggestions.


I hope you have a good day!

Yours Sincerely,
SameD00M


To be honest i like the new fps. Whenever I pvp there and there is a gang going after me there is a chance I can survive. I get that people want the old fps because when you have a 1vs1 it is fairer and more fun. However how many times was this the case? Almost everyone wants the upper hand and invite their friends to join the fight.

A proper eco like cane is great. Everyone is able to make a cane farm and depending on the time u spend the more money you make. Therefore we can agree this is not p2w. What I prefer is removing the custom crops as well since it is confusing and it had the tendency to lagg the server in the past.
If by any chance /printer will be implemented, a cactus eco will be more viable to use. If you have printed a lot with for example a small faction, you still earn a lot in your offline time. This is for me the preferable option.

I think the grinder set is a good idea, it could be used to improve the gkit grinder. I currently do not have the gkit and when it is implemented it would be worth more to buy. The koth set however I think is to overpowered. Instead of making it like this, I would prefer it to have something more special. I currently have no suggestions but might think of one in the future.

Bow boosting in my opinion will instead ruin pvp. With enchants like webshooter it is not really working and when koth is on its way the punch 2 ruins your own capping.

Too many enchants only makes pvp more one-sided. The new enchants will cost more exp and will be way stronger. Therefore the ones that do not have the big gkits won't be able to make these sets. In the end only the rich players will be strong in pvp making it very unfair.
 

Movq

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Joined
December 30, 2019
Messages
279
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65
Age
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To be honest i like the new fps. Whenever I pvp there and there is a gang going after me there is a chance I can survive. I get that people want the old fps because when you have a 1vs1 it is fairer and more fun. However how many times was this the case? Almost everyone wants the upper hand and invite their friends to join the fight.

A proper eco like cane is great. Everyone is able to make a cane farm and depending on the time u spend the more money you make. Therefore we can agree this is not p2w. What I prefer is removing the custom crops as well since it is confusing and it had the tendency to lagg the server in the past.
If by any chance /printer will be implemented, a cactus eco will be more viable to use. If you have printed a lot with for example a small faction, you still earn a lot in your offline time. This is for me the preferable option.

I think the grinder set is a good idea, it could be used to improve the gkit grinder. I currently do not have the gkit and when it is implemented it would be worth more to buy. The koth set however I think is to overpowered. Instead of making it like this, I would prefer it to have something more special. I currently have no suggestions but might think of one in the future.

Bow boosting in my opinion will instead ruin pvp. With enchants like webshooter it is not really working and when koth is on its way the punch 2 ruins your own capping.

Too many enchants only makes pvp more one-sided. The new enchants will cost more exp and will be way stronger. Therefore the ones that do not have the big gkits won't be able to make these sets. In the end only the rich players will be strong in pvp making it very unfair.
You just explained everything well
 
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